The Invent to Learn Guide to Fun and The Invent to Learn Guide to More Fun showcase insanely clever do-it-yourself classroom technology projects. Both books are available from all online retailers or directly from Constructing Modern Knowledge Press.
The Invent to Learn Guide to More Fun features an all new assortment of insanely clever classroom-tested “maker” projects for learners of all ages. In the second volume of this popular book, Josh Burker is back with even more projects for educators and parents who want to make learning fun! The projects feature step-by-step instructions, full-color photos, open-ended challenges, and code. Make STEAM come to life with projects that promote learning in the modern world.
Learn to decorate your favorite jacket with light, make multimedia pinball and marble machines, tinker with LEGO gears and gadgets, sew with programmable stitches, program 3D printed objects, turn geometry into sidewalk art, make interactive art with microcontrollers, and more!
Your Makey Makey, LEGO, old computer, recycled junk, and 3D printer will be put to good use in these fun and educational projects. With The Invent To Learn Guide to More Fun in hand, kids, parents, and teachers are invited to embark on even more exciting and fun learning adventures!
The original The Invent To Learn Guide to Fun leads teachers, parents, and kids of all ages through a series of projects designed for maximum learning and fun! Thirteen projects explore innovative software and hardware, upcycled material, and more. Combine simple electronics with LEGO bricks, 3D printing with clay tiles, computers with cardboard, and more.
Availability: Worldwide via Amazon.com, Barnes & Noble, and other online retailers. Wholesalers can also order through Ingram. Schools or bookstores can contact Constructing Modern Knowledge Press directly for information about volume sales, POs, local printing and shipping options from UK and Australia, or Australian resellers.