Tinkering Time: 30 Creative Classroom Projects for Young Engineers, Artists, and Inventors

by Alice Baggett

30 classroom-tested tinkering projects for preschool and PreK. Full-color photos, hands-on STEM/STEAM challenges, and practical guidance help teachers spark curiosity, creativity, and confidence in young children. 

Tinkering Time: 30 Creative Classroom Projects for Young Engineers, Artists, and Inventors is a great resource for anyone working in ECE and needing support to justify why inquiry through play is important in the learning journey. Any paragraph from the introduction can be used at a faculty meeting or with administrators to start a conversation about the why behind the importance of these activity opportunities. The pros and cons of exemplars alone is a great excerpt for getting meaningful conversation to happen between colleagues. If you feel like it is a battle to justify a constructionist approach in your learning environment, Alice Baggett’s book is a necessary arrow to keep in your quiver! Support for the things you believe in AND inspiration of new ideas and extensions for when you think you have tried everything already.

—Amy Turino, PhD, Elementary Design Technology, Korea International School Jeju

by Alice Baggett

Tinkering Time

30 Creative Classroom Projects for Young Engineers, Artists, and Inventors

Tinkering Time is a practical, joy-filled guide to bringing hands-on tinkering into preschool and PreK-K classrooms.

Young children are natural tinkerers. Give them interesting materials, a good question, and room to experiment—and watch what happens.

Tinkering Time offers 30 classroom-tested STEM/STEAM projects for preschool and PreK students, illustrated throughout with full-color photos from real classrooms. From building bridges and imaginary animals to wind tunnels, simple machines, magnets, and more, these open-ended challenges invite children to make, test, modify, and try again.

You’ll find helpful ideas, playful hands-on learning activities, and all the inspiration you need to spark curiosity and confidence in every child.

INSIDE YOU’LL FIND:

  • 30 hands-on maker education projects, richly illustrated in full color
  • Open-ended STEM challenges with multiple pathways
  • Practical guidance for designing classroom tinkering experiences
  • Ideas for materials, classroom setup, scaffolding, and family communication

BECAUSE TINKERING ISN’T ABOUT MAKING THE “RIGHT” THING. IT’S ABOUT DISCOVERING WHAT YOU CAN DO.

ALICE BAGGETT is a veteran educator with more than three decades of experience teaching young children. Her passions are tinkering, problem solving, and creating hands-on experiences that help children think, wonder, and build their ideas. She is the author of The Invent to Learn Guide to Making in the K-3 Classroom: Why, How, and WOW!

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Book details

Tinkering Time

30 Creative Classroom Projects for Young Engineers, Artists, and Inventors

Paperback – 978-1-955604-28-4

Hardcover – 978-1-955604-29-1

Price

24.95 paperback

$36.95 hardcover

Pages 149

Trim 8×10

Color

Author

Alice Baggett has been an educator for over three decades, with a B.A. in Archaeology from Oberlin College and a master’s degree in education from Florida International University. She began her career as a Teach for America corps member in New Orleans and has focused ever since on tinkering and hands-on problem-solving in the classroom. She is the author of The Invent to Learn Guide to Making in the K-3 Classroom: Why, How, and WOW.

Volume purchases

For volume sales, PO purchases, or special requests, contact CMK Press. We are happy to help!

This book is available from Amazon global sites and Ingram wholesale worldwide.

 

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