CMK Press publishes books and resources supporting modern learner-centered approaches to education. Our books are available at Amazon and other online retailers, or contact CMK Press directly for questions or more information about volume, wholesale, international, and bookstore sales.
by Sylvia Libow Martinez and Gary S. Stager
Called “the bible of the Maker Movement in classrooms,” Invent To Learn has become the most popular book for educators seeking to understand how modern tools and technology can revolutionize education. (Paperback | Kindle | Hardcover | Details)
by Chrisa Flores
Anthropologist turned science and making teacher Christa Flores shares her classroom tested lessons and resources for learning by making and design in the middle grades and beyond. Richly illustrated with examples of student work, this book offers project ideas, connections to the new Next Generation Science Standards, assessment strategies, and practical tips for educators. (Paperback - Details)
by Alice Baggett
This full color book packed with photos is a practical guide for primary school educators who want to inspire their students to embrace a tinkering mindset so they can invent fantastic contraptions. Veteran teacher Alice Baggett shares her expertise in how to create hands-on learning experiences for young inventors so students experience the thrilling process of making—complete with epic fails and spectacular discoveries. (Paperback Details)
by David Loader
Remarkably candid reflections by one of the most consequential school leaders of the past 50 years. (Paperback | Kindle Details)
“This is a book that will go to your inner consciousness and make a difference in how you think about your own role as leader.” – from the foreword by Michael Fullan
Edited by Paulo Blikstein, Sylvia Libow Martinez, Heather Allen Pang
Project ideas, articles, best practices, and assessment strategies from educators at the forefront of making and hands-on, minds-on education. (Details)
by Josh Burker
Insanely clever classroom technology projects come to life with innovative software and hardware, upcycled material, and your imagination. Combine simple electronics with LEGO bricks, 3D printing with clay tiles, computers with cardboard, and let the fun begin! (Details)
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